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friz
An animation control system for JUCE
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This is the complete list of members for friz::Animator, including all inherited members.
| addAnimation(std::unique_ptr< AnimationType > animation) | friz::Animator | |
| animations (defined in friz::Animator) | friz::Animator | private |
| Animator(std::unique_ptr< Controller > controller_=nullptr) | friz::Animator | |
| cancelAllAnimations(bool moveToEndPosition) | friz::Animator | |
| cancelAnimation(int id, bool moveToEndPosition) | friz::Animator | |
| cleanup() | friz::Animator | private |
| controller (defined in friz::Animator) | friz::Animator | private |
| getAnimation(int id) | friz::Animator | |
| getAnimations(int id, std::vector< AnimationType * > &animations) | friz::Animator | |
| getController() const | friz::Animator | |
| getFrameRate() const | friz::Animator | |
| gotoTime(juce::int64 timeInMs) | friz::Animator | |
| mutex | friz::Animator | private |
| setController(std::unique_ptr< Controller > controller) | friz::Animator | |
| setFrameRate(int rateInHz) | friz::Animator | |
| updateTarget(int id, int valIndex, float newTarget) | friz::Animator | |
| ~Animator() (defined in friz::Animator) | friz::Animator |