friz
An animation control system for JUCE
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friz::Animation< ValueCount > Member List

This is the complete list of members for friz::Animation< ValueCount >, including all inherited members.

Animation(int id=0)friz::Animation< ValueCount >inline
Animation(SourceList &&sources, int id=0)friz::Animation< ValueCount >inline
animationIdfriz::AnimationTypeprotected
AnimationType(int id) (defined in friz::AnimationType)friz::AnimationTypeinline
cancel(bool moveToEndPosition) overridefriz::Animation< ValueCount >inlinevirtual
completionFnfriz::AnimationType
CompletionFn typedeffriz::AnimationType
finishedfriz::Animation< ValueCount >private
getId() constfriz::AnimationTypeinline
getValue(size_t index) overridefriz::Animation< ValueCount >inlinevirtual
gotoTime(juce::int64 timeInMs) overridefriz::Animation< ValueCount >inlinevirtual
isFinished() overridefriz::Animation< ValueCount >inlinevirtual
isReady() const overridefriz::Animation< ValueCount >inlinevirtual
lastTimefriz::Animation< ValueCount >private
onCompletion(CompletionFn complete)friz::AnimationTypeinline
onUpdate(UpdateFn update)friz::UpdateSource< ValueCount >inline
preDelayfriz::AnimationTypeprotected
setDelay(int delay)friz::AnimationTypeinline
setValue(size_t index, std::unique_ptr< AnimatedValue > value) overridefriz::Animation< ValueCount >inlinevirtual
SourceList typedef (defined in friz::Animation< ValueCount >)friz::Animation< ValueCount >
sourcesfriz::Animation< ValueCount >private
startTimefriz::Animation< ValueCount >private
Status enum namefriz::AnimationType
UpdateFn typedef (defined in friz::UpdateSource< ValueCount >)friz::UpdateSource< ValueCount >
updateFnfriz::UpdateSource< ValueCount >
UpdateSource()=default (defined in friz::UpdateSource< ValueCount >)friz::UpdateSource< ValueCount >
ValueList typedef (defined in friz::Animation< ValueCount >)friz::Animation< ValueCount >
~AnimationType()=default (defined in friz::AnimationType)friz::AnimationTypevirtual