friz
An animation control system for JUCE
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This is the complete list of members for friz::TimedValue, including all inherited members.
AnimatedValue(float startVal_, float endVal_) | friz::AnimatedValue | inline |
cancel(bool moveToEndPosition) | friz::AnimatedValue | inline |
canceled (defined in friz::AnimatedValue) | friz::AnimatedValue | protected |
currentVal (defined in friz::AnimatedValue) | friz::AnimatedValue | protected |
doCancel(bool moveToEndPosition) | friz::AnimatedValue | inlineprivatevirtual |
duration | friz::TimedValue | protected |
endVal (defined in friz::AnimatedValue) | friz::AnimatedValue | protected |
finished (defined in friz::AnimatedValue) | friz::AnimatedValue | protected |
generateNextValue(float progress)=0 | friz::TimedValue | privatepure virtual |
getEndValue() const | friz::AnimatedValue | inline |
getNextValue(int msElapsed, int) override | friz::TimedValue | inlinevirtual |
isFinished() override | friz::TimedValue | inlinevirtual |
scale(float curvePoint) | friz::TimedValue | inlineprotected |
startVal (defined in friz::AnimatedValue) | friz::AnimatedValue | protected |
TimedValue(float startVal, float endVal, int duration_) (defined in friz::TimedValue) | friz::TimedValue | inline |
updateTarget(float) | friz::AnimatedValue | inlinevirtual |
~AnimatedValue()=default (defined in friz::AnimatedValue) | friz::AnimatedValue | virtual |