friz
An animation control system for JUCE
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This is the complete list of members for friz::SmoothedValue, including all inherited members.
AnimatedValue(float startVal_, float endVal_) | friz::AnimatedValue | inline |
cancel(bool moveToEndPosition) | friz::AnimatedValue | inline |
canceled (defined in friz::AnimatedValue) | friz::AnimatedValue | protected |
currentVal (defined in friz::AnimatedValue) | friz::AnimatedValue | protected |
doCancel(bool moveToEndPosition) | friz::AnimatedValue | inlineprivatevirtual |
EaseIn(float startVal, float endVal, float tolerance, float slewRate) | friz::EaseIn | |
EasingCurve(float startVal, float endVal, float tolerance, float slewRate_) (defined in friz::EasingCurve) | friz::EasingCurve | |
endVal (defined in friz::AnimatedValue) | friz::AnimatedValue | protected |
finished (defined in friz::AnimatedValue) | friz::AnimatedValue | protected |
generateNextValue() override | friz::EaseIn | privatevirtual |
getEndValue() const | friz::AnimatedValue | inline |
getNextValue(int, int msSinceLastUpdate) override | friz::ToleranceValue | inlinevirtual |
isFinished() override | friz::ToleranceValue | inlinevirtual |
slewRate (defined in friz::EasingCurve) | friz::EasingCurve | protected |
SmoothedValue(float startVal, float endVal, float tolerance, float slewRate) (defined in friz::SmoothedValue) | friz::SmoothedValue | inline |
snapToEnd(float val) | friz::ToleranceValue | inlineprivate |
startVal (defined in friz::AnimatedValue) | friz::AnimatedValue | protected |
tolerance (defined in friz::ToleranceValue) | friz::ToleranceValue | protected |
ToleranceValue(float startVal, float endVal, float tolerance) (defined in friz::ToleranceValue) | friz::ToleranceValue | inline |
updateTarget(float newTarget) override | friz::SmoothedValue | inlinevirtual |
~AnimatedValue()=default (defined in friz::AnimatedValue) | friz::AnimatedValue | virtual |