A slew-based ease in curve – accelerates quickly, then decelerates as it approaches the end value.
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#include <easing.h>
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| | EaseIn (float startVal, float endVal, float tolerance, float slewRate) |
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| EasingCurve (float startVal, float endVal, float tolerance, float slewRate_) |
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| ToleranceValue (float startVal, float endVal, float tolerance) |
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| float | getNextValue (int, int msSinceLastUpdate) override |
| | Calculate the next value in the sequence based on the delta time since last updated. Internally, we use an update rate of 1 kHz to recalculate values so that we can remain consistent as the actual animation frame rate changes.
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| bool | isFinished () override |
| | Test to see if this value has reached its end state.
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| | AnimatedValue (float startVal_, float endVal_) |
| | Base class init for the animated value classes.
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| virtual float | getNextValue (int msElapsed, int msSinceLastUpdate)=0 |
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| float | getEndValue () const |
| | get the ending state of this value object. When we cancel an in-progress animation, we may need to snap to the end value, and this gives a way to get there immediately.
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| virtual bool | isFinished ()=0 |
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| virtual bool | updateTarget (float) |
| | Attempt to change the end value of an animation that's currently in process.
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| void | cancel (bool moveToEndPosition) |
| | Cancel an in-progress animation.
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float | slewRate |
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float | tolerance |
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float | startVal |
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float | endVal |
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float | currentVal |
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bool | canceled { false } |
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bool | finished { false } |
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A slew-based ease in curve – accelerates quickly, then decelerates as it approaches the end value.
◆ EaseIn()
| friz::EaseIn::EaseIn |
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float |
startVal, |
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float |
endVal, |
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float |
tolerance, |
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float |
slewRate |
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Decelerate into the end value.
- Parameters
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| startVal | start value |
| endVal | end value |
| tolerance | Tolerance for stopping. |
| slewRate | slew rate, must be 0 < rate < 1 |
◆ generateNextValue()
| float friz::EaseIn::generateNextValue |
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overrideprivatevirtual |
The documentation for this class was generated from the following files:
- Source/friz/curves/easing.h
- Source/friz/curves/easing.cpp