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| ToleranceValue (float startVal, float endVal, float tolerance) |
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float | getNextValue (int, int msSinceLastUpdate) override |
| Calculate the next value in the sequence based on the delta time since last updated. Internally, we use an update rate of 1 kHz to recalculate values so that we can remain consistent as the actual animation frame rate changes.
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bool | isFinished () override |
| Test to see if this value has reached its end state.
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| AnimatedValue (float startVal_, float endVal_) |
| Base class init for the animated value classes.
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virtual float | getNextValue (int msElapsed, int msSinceLastUpdate)=0 |
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float | getEndValue () const |
| get the ending state of this value object. When we cancel an in-progress animation, we may need to snap to the end value, and this gives a way to get there immediately.
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virtual bool | isFinished ()=0 |
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virtual bool | updateTarget (float) |
| Attempt to change the end value of an animation that's currently in process.
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void | cancel (bool moveToEndPosition) |
| Cancel an in-progress animation.
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float | tolerance |
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float | startVal |
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float | endVal |
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float | currentVal |
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bool | canceled { false } |
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bool | finished { false } |
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float | snapToEnd (float val) |
| The underlying calculation (in floating point) may approach the desired end value asymptotically; we've already defined a tolerance value that's "close enough" to the end. When we get inside that tolerance, we snap to the end value and mark this object as finished.
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virtual float | generateNextValue ()=0 |
| Execute a single step of this curve's function.
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◆ generateNextValue()
virtual float friz::ToleranceValue::generateNextValue |
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privatepure virtual |
◆ getNextValue()
float friz::ToleranceValue::getNextValue |
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int |
, |
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int |
msSinceLastUpdate |
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) |
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inlineoverridevirtual |
Calculate the next value in the sequence based on the delta time since last updated. Internally, we use an update rate of 1 kHz to recalculate values so that we can remain consistent as the actual animation frame rate changes.
- Parameters
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msSinceLastUpdate | a delta time since last updated. |
- Returns
- the calculated value.
Implements friz::AnimatedValue.
◆ isFinished()
bool friz::ToleranceValue::isFinished |
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inlineoverridevirtual |
◆ snapToEnd()
float friz::ToleranceValue::snapToEnd |
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float |
val | ) |
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inlineprivate |
The underlying calculation (in floating point) may approach the desired end value asymptotically; we've already defined a tolerance value that's "close enough" to the end. When we get inside that tolerance, we snap to the end value and mark this object as finished.
The documentation for this class was generated from the following file: