friz
An animation control system for JUCE
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easing.h
1/*
2 Copyright (c) 2019-2023 Brett g Porter
3
4 Permission is hereby granted, free of charge, to any person obtaining a copy
5 of this software and associated documentation files (the "Software"), to deal
6 in the Software without restriction, including without limitation the rights
7 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 copies of the Software, and to permit persons to whom the Software is
9 furnished to do so, subject to the following conditions:
10
11 The above copyright notice and this permission notice shall be included in all
12 copies or substantial portions of the Software.
13
14 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 SOFTWARE.
21*/
22
23#pragma once
24
25#include "animatedValue.h"
26
27namespace friz
28{
30{
31public:
32 EasingCurve (float startVal, float endVal, float tolerance, float slewRate_);
33
34protected:
35 float slewRate;
36};
37
46class EaseIn : public EasingCurve
47{
48public:
56 EaseIn (float startVal, float endVal, float tolerance, float slewRate);
57
58private:
59 float generateNextValue () override;
60};
61
66class SmoothedValue : public EaseIn
67{
68public:
69 SmoothedValue (float startVal, float endVal, float tolerance, float slewRate)
70 : EaseIn (startVal, endVal, tolerance, slewRate)
71 {
72 }
73
79 bool updateTarget (float newTarget) override
80 {
81 endVal = newTarget;
82 return true;
83 }
84};
85
91class EaseOut : public EasingCurve
92{
93public:
101 EaseOut (float startVal, float endVal, float tolerance, float slewRate);
102
103private:
104 float generateNextValue () override;
105
106private:
107 float currentRate;
108};
109
110} // namespace friz
A slew-based ease in curve – accelerates quickly, then decelerates as it approaches the end value.
Definition: easing.h:47
float generateNextValue() override
Execute a single step of this curve's function.
Definition: easing.cpp:40
A slew-based acceleration. starts slowly & accelerates.
Definition: easing.h:92
float generateNextValue() override
Execute a single step of this curve's function.
Definition: easing.cpp:52
Definition: easing.h:30
An animated value whose end value can be changed while the animation is in progress.
Definition: easing.h:67
bool updateTarget(float newTarget) override
Update the target value while the animation is running.
Definition: easing.h:79
Definition: animatedValue.h:121