Simple linear interpolator.
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#include <linear.h>
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| Linear (float startVal, float endVal, int duration) |
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| TimedValue (float startVal, float endVal, int duration_) |
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float | getNextValue (int msElapsed, int) override |
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bool | isFinished () override |
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| AnimatedValue (float startVal_, float endVal_) |
| Base class init for the animated value classes.
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virtual float | getNextValue (int msElapsed, int msSinceLastUpdate)=0 |
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float | getEndValue () const |
| get the ending state of this value object. When we cancel an in-progress animation, we may need to snap to the end value, and this gives a way to get there immediately.
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virtual bool | isFinished ()=0 |
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virtual bool | updateTarget (float) |
| Attempt to change the end value of an animation that's currently in process.
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void | cancel (bool moveToEndPosition) |
| Cancel an in-progress animation.
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float | generateNextValue (float progress) override |
| generate the value according to progress in time.
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float | scale (float curvePoint) |
| Given a fractional curve point (typically) in the range (0.f..1.f), interpolate this point between this value's start and end points.
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int | duration |
| duration of the event in ms.
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float | startVal |
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float | endVal |
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float | currentVal |
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bool | canceled { false } |
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bool | finished { false } |
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Simple linear interpolator.
◆ Linear()
friz::Linear::Linear |
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float |
startVal, |
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float |
endVal, |
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int |
duration |
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) |
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A value that changes linearly.
- Parameters
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startVal | initial value |
endVal | ending value |
tolerance | tolerance for completion. |
duration | # of frames the effect should take. |
◆ generateNextValue()
float friz::Linear::generateNextValue |
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float |
progress | ) |
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overrideprivatevirtual |
generate the value according to progress in time.
- Parameters
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progress | position in the animation (0.0..1.0) |
- Returns
- next value.
Implements friz::TimedValue.
The documentation for this class was generated from the following files:
- Source/friz/curves/linear.h
- Source/friz/curves/linear.cpp